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FBX animations with rigs made with Maya and imported into Unity shake un...
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Observe animating object Expected result: animat... Read more
Root motion of AnimationClipPlayable isn't handled when SetProcessInputs...
Reproduction steps: 1. Open the attached project ("animationscriptplayable-issue.zip") 2. Open "SimpleMixer" scene 3. Enter Play mod... Read more
Avatar Mask ignores RM when both Humanoid & Transform masks are defined
Issue happens with Animator Controller Layers & Timeline Track Layers. This is only repro with Humanoid. This only happens when BOTH... Read more
Animator.Update(0) fires events twice
Steps to reproduce: 1. Open user attached project 2. Load TestScene.unity 3. Press spacebar to trigger an animation 4. Observe tha... Read more
Corrupted Base Layer causes OnStateIK to be called twice
Steps to reproduce: 1. Open user-attached project 2. Select DefaultAvatar in the Hierarchy 3. Add "Animator Controller FAULT" into i... Read more
Play at runtime doesn't warn the user is modification from mask has been...
When adding a mask to humanoid you can enter play mode without pop up warning asking you for apply lastest modification Read more
Entering config change project view selection to avatar and then Inspect...
Entering config change project view selection to avatar and then Inspector doesn't UnLock after exiting configuration - Windows onl... Read more
Errors in runtime play with events
Repros: - use attach bug.unitypackages - Load scene named Bug - Click Editor Play and notice errors: NullReferenceException: Ob... Read more
Errors message @ Editor Play after Root Transform (Position Y) enable
NullReferenceException error with Root Motion Node at runtime Overriding existing root motion settings with a Root Motion Node gene... Read more
The GameObject's rotation suffers from Gimbal Lock when Rotation Constra...
How to reproduce: 1. Open the user's attached "RotationConstraintBug.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode... Read more
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