Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.4.1p4
Issue ID
876499
Regression
No
FBX animations with rigs made with Maya and imported into Unity shake uncontrollably
Steps to reproduce:
1. Download and open the attached project
2. Enter Playmode
3. Observe animating object
Expected result: animation plays normally
Actual result: animation shakes uncontrollably
Reproduced on 5.2.3f1, 5.3.7p3, 5.4.1p4, 5.4.4p1, 5.5.1p2 5.6.0b6
Notes:
-.fbx imported back into Maya does not shake and animation flows naturally
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Create Node Menu is not closing and “NullReferenceException: Object reference not set to an instance of an object” error is thrown when Shader Graph window is closed
- Assert error is thrown when the Editor language is set to one of the experimental ones in an HDRP project
- A BatchDrawCommand is using a pass from the shader “Universal Render Pipeline/Particles/Lit” that is not SRP Batcher compatible
- The Scene does not get rendered in the Player when MSAA is enabled and more than one Camera is used
- Crash on mono_object_get_class when generating Font Atlas of a specific font file
Add comment