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Votes
0
Found in
2018.1.0f2
Issue ID
1047128
Regression
No
Corrupted Base Layer causes OnStateIK to be called twice
Steps to reproduce:
1. Open user-attached project
2. Select DefaultAvatar in the Hierarchy
3. Add "Animator Controller FAULT" into its Animator Component's Controller field
4. Enter Play Mode and see that two values of value__int are printed
5. Change the Animator Controller to "Animator Controller OK"
6. Enter Play Mode and see that only one value of value__int is printed
Expected behaviour: value__int is printed once like in step 6
Actual behavior: value__int is printed with both initialization and edited values
Reproduced with: 2017.1.1f1, 2017.4.6f1, 2018.1.4f1, 2018.2.0b9, 2018.3.0a1
Note: this seems like an edge case as it was not reproduced from scratch again nor is it clear how the situation came to be this way to begin with
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