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0
votes
Fixed

Crash on CalculateMeshBounds when baking Navmesh

AI Navigation

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Aug 19, 2020

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Version/s: 2019.4, 2019.4.0f1, 2020.1, 2020.2

Reproduction steps: 1. Open user's attached project 2. Open scene "TestScene" 3. Go to Window > AI > Navigation and open the Bake ta... Read more

0
votes
Fixed

[NavMesh] NavMesh fails to create all portals connecting two tiles when ...

AI Navigation

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May 16, 2019

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Version/s: 2017.4.0f1, 2018.2.20f1, 2018.4.1f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Open QA attached project "1154946-NavMeshObstacleRepro.zip", scene City 2. Observe the area between two Nav Mesh Ob... Read more

0
votes
Fixed

NavMesh/Occlusion deletes Addressable AssetGroup NavMesh when baking Nav...

AI Navigation

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Oct 02, 2021

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Version/s: 2019.4, 2019.4.20f1

How to reproduce: 1. Open the user attached "AssetGroupOcclusionCulling.zip" project 2. Open Window -> Asset Management -> Addressab... Read more

0
votes
Fixed

NavMesh.CalculatePath.corners return 0 when outside of the NavMesh area ...

AI Navigation

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Aug 21, 2017

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Version/s: 2017.1.0f3

Reproduction steps: 1. Download project "PathApagar.zip" and open in Unity 2. Enter Play mode 3. Select Navigation 4. Chose object "... Read more

2
votes
Active

Memory leak in NavmeshAgent.SetDestination method when multiple agents a...

AI Navigation

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Feb 20, 2022

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Version/s: 2019.4, 2020.3, 2020.3.29f1, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Open the attached "case_1404634" project 2. Enter the Play Mode in the "UnloadScene" Scene 3. Open the "Window ... Read more

0
votes
Fixed

[Remote Config] User isn't notified about settings/ rules getting discar...

AI Navigation

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Oct 17, 2019

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Version/s: 2020.1.0a9

User isn't notified about current settings or rules getting discarded when changing the Environment or closing the Remote config win... Read more

0
votes
Fixed

[AI] EndLayoutGroup error thrown on saving a Navmesh Baked scene on MacOS

AI Navigation

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Jan 15, 2019

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Version/s: 2019.1.0a14

EndLayoutGroup error in the console on saving a scene for the first time which has a NavMesh Baked surface on MacOS Steps to Reprod... Read more

0
votes
Not Reproducible

When any value in the Area, Bake or Agent tabs is changed it shows up in...

AI Navigation

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Apr 02, 2018

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Version/s: 2017.3, 2018.1, 2018.1.0b12, 2018.2

How to reproduce: 1. Create new project 2. Open Agents tab in Navigation window (works with Agents, Areas and Bake tabs) 3. Change R... Read more

0
votes
By Design

API updater replaces NavMeshBuilder with UnityEditor.AI.NavMeshBuilder w...

AI Navigation

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Sep 12, 2018

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Version/s: 2018.3.0a1, 2018.3.0b1

Repro steps: 1. Open attached project 2. Modify the manifest.json file in the Project Folder -> Packages to have no dependencies 3. ... Read more

2
votes
Fixed

[MeshFilter] Static mesh offset and scaled when accessing '.mesh'

AI Navigation

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Oct 05, 2015

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Version/s: 5.2.0p1

When accessing '.mesh' of a mesh filter on a static game object when other static game objects exist in the scene, the mesh becomes ... Read more

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