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ShadowCaster2D API no longer recognizes the 'useRendererSilhouette' prop...
How to reproduce:1. Create a new 2D Project2. In the MainScene create a new Empty GameObject3. Attach the “Shadow Caster 2D” Compone... Read more
Error is thrown upon entering Play Mode when Tile Palette window is pres...
How to reproduce:1. Open the attached "1271740 repro" project2. Open the "SampleScene" Scene from the Assets folder3. Select the "Gr... Read more
Inconsistent Isometric Tilemap Rendering when Tilemap Renderer Mode is s...
How to reproduce:1. Open the attached project2. Open the Sample Scene3. Inspect the difference between Inspector window-> Tilemap... Read more
Isometric Tilemap is not being sorted properly when using a custom Cell ...
How to reproduce:1. Open attached OC project2. Inspect the Scene or Game View. To reproduce the extra bug, probably related to this:... Read more
Tilemap and Tile Palette are broken when updating the project
How to reproduce:1. Open the attached project2. Observe the "tilemap_test" scene3. Open Tile Palette (top window -> Window -> ... Read more
[Sprite Atlas] "NullReferenceException" on entering in play mode when a ...
"NullReferenceException" on entering in play mode when a sprite is packed in the "Sprite Atlas" Steps to repro:1. Create a new proje... Read more
Sprite turns invisible in URP 2D when Mask Source is set to “Supported R...
Reproduction steps:1. Open the attached “Sprite Mask” project2. Open “Assets/Scenes/SampleScene.unity“ scene3. Select Square GameObj... Read more
[2D] Slicing of a Sprite became never ending process when Cell size 8 by...
Slicing of a Sprite became never-ending process when Cell size 8 by 8 selected 1. Open the project "SliceTest" which can be found he... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS