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[URP] Sprites are not batched together when using Light Probes
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Open the Game View window3. Open the Frame Debugger (W... Read more
[2D] [Sprite Atlas] StackOverflowException error appears when packing a ...
How to reproduce:1. Open the user's project2. Select "Assets -> Game -> Sprite -> Atlas -> Humanoid_001" in the Project ... Read more
Different Draw Mode in 2D 9-Sliced Sprite when creating in Hierarchy and...
How to reproduce:1. Create a new project with a 2D template2. In the Hierarchy window create "9-Sliced" GameObject (Right click>2... Read more
Shadows partially disappear when object is out of scene camera's view an...
How to reproduce:1. Open the attached “IN-113396“ project2. Open the “Map” scene (Assets/Scenes/Map)3. Select the Game tab4. Navigat... Read more
Light2D freeform does not render the internal part when rendered in cert...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Observe the Game v... Read more
[URP] 2D URP project template opens "Untitled" scene instead of "Samp...
How to reproduce:1. Open Unity Hub;2. Click “New” in “Projects” section;3. Select “2D URP” template enter project name and click “Cr... Read more
Chunk and individual Mode Tilemaps are culled when the Tilemap's Vertex ...
Chunk and individual Mode Tilemaps are culled when the Camera's culling bounds are overwritten in Play mode and the Tilemap's Vertex... Read more
[URP] Blue flash becomes visible for a moment while 2D URP project temp...
How to reproduce:1. Open Unity Hub;2. Click “New” in “Projects” section;3. Select “2D URP” template enter project name and click “Cr... Read more
Selection outline is wrong when using Mask Interaction
How to reproduce:1. Open attached project2. In Hierarchy select Trail, make sure Trail Renderer component Mask Interaction is set to... Read more
Mask Interaction doesn't work when using Default-Diffuse material with V...
How to reproduce:1. Open attached project2. In Hierarchy select Trail and in Trail Renderer component make sure Mask Interaction is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS