Search Issue Tracker
Active
Votes
8
Found in
2019.4
2019.4.29f1c1
2020.3
2021.1
2021.2
2022.1
Issue ID
1355366
Regression
No
[URP] Sprites are not batched together when using Light Probes
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Open the Game View window
3. Open the Frame Debugger (Window -> Analysis -> Frame Debugger)
4. In the Frame Debugger window, click 'Enable'
5. Go through the draw calls
Expected result: Sprites are batched together
Actual result: Sprites are not batched together
Reproducible with: 7.7.1 (2019.4.29f1), 10.6.0 (2020.3.17f1), 11.0.0 (2021.1.18f1), 12.0.0 (2021.2.0b8, 2022.1.0a5)
Note:
- Sprites are batched together when setting Scriptable Pipeline Settings to None in the Project Settings Graphics tab
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment