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Fixed in 6000.6.0a2
Votes
0
Found in
1.0.1
Issue ID
UUM-136229
Regression
No
Project Auditor - Using 'Refresh' in Shader - Shader Variants can result in duplication in textures and other pages
If you go into Shader - Shader Variants and click refresh (the more times you click it the more it will duplicate) if you then go and save the report and reload it back in items such as Textures, Sprite Atlases will have duplicated and show the same thing multiple times
!image-2025-06-13-16-11-46-554.png|thumbnail!
!image-2025-06-13-16-13-01-149.png|thumbnail!
[^DoubleData.mp4]
Steps to reproduce:
- build + run (this is needed so we get shader variant data)
- analyze it
- go to shader variants and press "Refresh"
- press it as many times as you like! 1 duplication per click!
- save report
- load report
- look at all those duplicate textures!
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Actual results: Data is duplicated
Expected results: Data should not be duplicated
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Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
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Tested on (OS):
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Notes:
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Resolution Note (fix version 6000.6.0a2):
Fixed in 6000.6.0a2
Resolution Note:
Fixed in 6000.6.0a2