Search Issue Tracker
Fixed
Fixed in 1.1.6
Votes
0
Found in [Package]
1.1.4
Issue ID
AVPB-434
Regression
Yes
[VisionOS] Particle Systems with Render type set to None persist between scenes
Reproduction steps:
1. Open the attached “Repro“ project
2. Build the project on “visionOS” platform (File > Build Settings > visionOS > Build)
3. Open the project in Xcode and run it
4. Observe the app on an Apple Vision Pro device or visionOS simulator
Expected result: After the particle system effect ends, particles are cleared and the new scene has been loaded
Actual result: After the particle system effect ends, particles are frozen and still visible after the new scene has been loaded
Reproducible with: 1.1.4 (2022.3.22f1)
Not reproducible with: 1.0.3 (2022.3.22f1)
Reproducible on: M1 MacOS 14.3.1
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Create Node Menu is not closing and “NullReferenceException: Object reference not set to an instance of an object” error is thrown when Shader Graph window is closed
- Assert error is thrown when the Editor language is set to one of the experimental ones in an HDRP project
- A BatchDrawCommand is using a pass from the shader “Universal Render Pipeline/Particles/Lit” that is not SRP Batcher compatible
- The Scene does not get rendered in the Player when MSAA is enabled and more than one Camera is used
- Crash on mono_object_get_class when generating Font Atlas of a specific font file
Resolution Note (fix version 1.1.6):
Tested and fixed in 1.2.3.