Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.3.X
Votes
0
Found in
2019.4
2019.4.2f1
2020.1
2020.2
Issue ID
1261545
Regression
No
[XR] CommandBuffer.SetRenderTarget() is causing to render different in each eye when using Single Pass Instanced mode
Reproduction steps:
1. Open attached project ("XR_RenderingTest2.zip")
2. Open "SampleScene" scene
3. Enable the setting "Project Setting>XR Plug-in Management>Initialize XR on Startup"
4. Enter Play mode
Expected result: Both eyes rendered equaly
Actual result: Right differs from the left one
Reproducible with: 2018.4.25f1, 2019.4.4f1, 2020.1.0b16, 2020.2.0a18 (Legacy XR, XR SDK 3.2.13)
Tested with: MockHMD, Oculus Rift
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note (fix version 2020.2):
Fixed with 2021.1.0a1, backported to 2020.3.5f1, 2020.2.7f1, 2019.4.21f1