Search Issue Tracker
By Design
Votes
0
Found in [Package]
3.2.17
Issue ID
1307183
Regression
No
[XR SDK] Multiple viewport rectangles does not work
Reproduction steps:
1. Open the attached project ("MultipleCameraTest.zip")
2. Open the "No-VR" scene
3. Enter Play mode
4. Resize the Game window
Expected result: Viewports displays different images, does not glitch when resizing
Actual result: Viewports display the same image, glitches when resizing (see "fPgmt1nUCP.mp4" video)
Reproducible with: XR SDK 3.2.17, 4.0.0-pre.3 (2019.4.19f1, 2020.2.3f1, 2021.1.0b5, 2021.2.0a3)
Not reproducible with: 2018.4.31f1 (XR SDK not available)
Tested:
- Oculus Rift S
- MockHMD
-
Chambers88
Feb 03, 2021 14:57
I worked around this problem by using the "Forward" rendering path and turning off HDR and MSAA. The viewport rects work as expected if using these configurations.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Resolution Note:
The XR SDK Devices provided by Unity only support a single viewport when rendering to eye textures. Support for multiple viewports either requires rendering into a render texture and blitting the results in an additional pass, or authoring a custom XR SDK display provider.