Search Issue Tracker
Fixed in 8.1.0
Votes
0
Found in [Package]
8.1.0
Issue ID
1249568
Regression
No
[HDRP][XR SDK] Feed from the Main Camera is overwriting the output of the secondary camera to Render Texture
Reproduction steps:
1. Open attached project ("Test2020.zip")
2. Open "SampleScene" scene
3. Observe "Mirror" Game object in Scene or Game window
4. Enter Play mode
Expected result: Render Texture should continue rendering 2nd camera
Actual result: Render texture renders headset view
Reproducible with: 2019.3.16f1, 2019.4.0f1, 2020.1.0b11, 2020.2.0a13 (XR SDK 3.2.10)
Not reproducible with: 2017.4.40f1, 2018.4.23f1, 2019.3.16f1 (Isn't reproducible with Legacy XR)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Red squares instead of ticks in Import Activity Window options dropdown
- Multiple simultaneous input with the touch screen sometimes leaves button in not default state
- Crash on ShowDelayedContextMenu(bool) when changing the Size options of a Visual Element in the UIToolkit Inspector
- Crash when total memory consumption is over 2GB
- Red dots are rendered when copying texture with ASTC format and CompressGpu
Resolution Note (fix version 8.1.0):
Fixed in 2019.4.14f1, 2020.1.13f1, 2020.2.0b12, 2021.1.0a7