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By Design
By Design in 3.0.X
Votes
0
Found in [Package]
3.0.6
Issue ID
XRIT-201
Regression
No
[XR Input][Input System] Buttons are not responding when using the XR UI Input Module and the Active Input Handling is set to Input System (New)
Steps to reproduce:
1. Open the attached “iOSUIBugReport” project
2. Open the “SampleScene” scene
3. Enter Play Mode
4. Toggle to Simulator view and press any button on the bottom of the simulated device
Expected result: Outputs “Right/Left Bottom clicked”
Actual result: The button doesn’t respond
Reproducible with: 1.7.0, 1.8.1, 1.11.1 (2021.3.45f1, 2022.3.51f1), 1.11.2 (6000.0.24f1, 6000.1.0a1)
Testing environment: macOS 14.6.1 (Intel), macOS 14.6.1 (M2)
Not reproducible on: No other environment tested
Notes:
- Reproducible with iOS devices
- Does not reproduce when the Active Input Handling in Player Settings is set to Both
- Does not reproduce in the Game view
- Does not reproduce when using InputSystemUIInputModule
- Reproducible with 2.0.0 XR Interaction Toolkit package version
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Resolution Note:
Upon investigating the issue, it appears as though the Input System UI Actions were left blank on the XR UI Input Module component. Once these were configured with the defaults from the XRI Start Assets (one of the presets) or the Project-Wide input actions in the provided project, the buttons worked properly, even in the Simulator.
Resolution Note (3.0.X):
Upon investigating the issue, it appears as though the Input System UI Actions were left blank on the XR UI Input Module component. Once these were configured with the defaults from the XRI Start Assets (one of the presets) or the Project-Wide input actions in the provided project, the buttons worked properly, even in the Simulator.