Search Issue Tracker
By Design
Votes
0
Found in [Package]
10.0.0
Issue ID
1283623
Regression
No
When drawing objects after AfterRenderingPostProcessing event, objects don't get correct depth.
When rendering objects after RenderPostProcessing event depth information is lost and objects don't get depth tested correctly, causing them to render on top of everything,
How to reproduce:
1) Open UniversalRenderingExamples project.https://github.com/Unity-Technologies/UniversalRenderingExamples)
2) Open UnityOcclusionDemo scene
3) Click on the UnityOcclusionRenderer asset and search for the `Character (Render Objects)` feature.
4) In the Character feature change the Event to AfterRenderingPostProcessing
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Upon having a dicussion in URP we decided to close as by design as depth can be jittered from Post-processing and not be available.