Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.1f1
Issue ID
1026481
Regression
No
[WebGL] AudioSource not looping when triggered by AudioSource.PlayDelayed
To reproduce:
1. Open the project, attached by the tester (WebGLPlayDelayed.zip)
2. Build and run the project for WebGL
3. In the build, press Space to call PlayDelayed ()
4. Observe how the audio is not looping
Expected: the audio loops when triggered by AudioSource.PlayDelayed
Reproduced in 2017.1.3p3, 2017.2.2p3, 2017.3.1f1, 2017.4.1f1, 2018.1.0f1, 2018.2.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ListView fails to display items when the source list is cleared and a single element is added
- UI Toolkit ':hover' state remains active when another panel is drawn over the hovered element and Touch input is used
- Unsupported Orient modes can be selected and throw errors when using Strip VFX
- "Tab" key exits the name text field in the VFX Graph tab when renaming the Property
- Shader warnings are thrown when deleting blocks in the Ribbon VFX Graph
Resolution Note:
Desktop Team Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug