Search Issue Tracker
Fixed in 6000.1.0b2
Fixed in 6000.0.35f1, 6000.1.X, 7000.0.0a1, future release
Votes
2
Found in
2021.3.45f1
2022.3.51f1
6000.0.25f1
6000.1.0a2
Issue ID
UUM-86353
Regression
No
Web application hangs on loading screen when building with Decompression Fallback and Native C/C++ Multithreading enabled
How to reproduce:
1. Open the “WebTest.zip” project
2. Open the “SampleScene”
3. Ensure Decompression Fallback and Native C/C++ Multithreading are enabled (Project Settings > Player > Publishing Settings)
4. Build and Run the project using the Web/WebGL platform
5. Observe the result
Expected result: Web application loads into the scene
Actual result: Web application is stuck on the loading screen indefinitely
Reproducible in: 2021.3.45f1, 2022.3.51f1, 6000.0.25f1, 6000.1.0a2
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested
Notes:
- Only reproducible in build
- Issue does not reproduce if either one of the settings mentioned in step 3 is disabled
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment