Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a9
Issue ID
1071815
Regression
No
[Vulkan] Normal map texture preview is red
Steps:
1. Make sure you are using Vulkan editor
2. Load any texture and set to type "Normal map"
3. On texture importer you can see the texture preview is red
Note: Fine in Win DX11, DX12, GLCore, so this is a Vulkan only issue
Reproducible in : 2018.3.0a9, 2018.2.4f1 (Vulkan editor is only available from 18.2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Resolution Note (2018.3.X):
This is expected behavior on Vulkan. Vulkan treats some of the texture formats differently with other APIs. The normal map sampling on shaders are correct so this is purely cosmetic issue.