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Fixed in 2019.1.X
Fixed in 2017.4.X, 2018.3.X
Votes
0
Found in
2017.1.0a6
Issue ID
898992
Regression
No
[VR] Vsync gets turned off when Oculus is off head on a Standalone build with "Run In Background"
Steps to reproduce:
1. Download and open the attached project
2. Build for standalone
3. Turn on the build
4. Activate/Deactivate Oculus HMD sensor
5. Observe UI image and rotating cube changes coming from Update
Expected result: framerate stable when sensor is on and off, Vsync is kept on
Actual result: with sensor off, Vsync gets turned off, fps rises, all calls from Update in scripts are processed accordingly
Reproduced on 5.5.3f1, 5.6.0f3, 2017.0a6, 2017.0b1
Notes:
-This does not occur in Editor play mode due to the sensor not having an impact there
-Only happens when the Player is set to "Run In Background", otherwise build pauses when Sensor is off
Issue is on Oculus side, to be fixed in their SDK
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Resolution Note (fix version 2017.4):
Fixed issue where Vsync gets turned off when Oculus is off with Standalone build with "Run In Background"