Search Issue Tracker
In Progress
Fixed in 6000.0.27f1, 6000.1.0a2
Votes
1
Found in
6000.0.20f1
7000.0.0a7
Issue ID
UUM-83782
Regression
No
[VFX Graph] HLSL Redefinition error when input have the same name as attributes
*Steps to reproduce:*
1. import the provided package
2. VFXG_HLSL_AttributeRedefinition
3. Try to Compile
*Actual results:* VFX doesn't compile with erros in the console:
Shader error in '[VFXG_HLSL_AttributeRedefinition] [Simple Burst] Initialize Particles': redefinition of 'direction' at kernel CSMain at VFXG_HLSL_AttributeRedefinition.vfx(191) (on d3d11)
*Expected results:*
User should be able to set input names that match the attributes name.
*Reproducible with versions:*
*Not reproducible with versions:*
*Can’t test with versions:*
*Tested on (OS):*
*Notes:*
* [^VFXG_HLSL_AttributeRedefinition.unitypackage]
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changing the Visual Element size moves it when two visual elements are close to each other
- Open Reference for Default Style Sheet asset redirects to missing page
- Undoing changes to Default Style Sheet does not show change until editor refresh
- TextMeshPro Caret has an active raycast when TMP_InputField is non-interactable
- Shadows do not smoothly fade in when transitioning between real-time shadows and baked distance shadows
Resolution Note (fix version 6000.1.0a2):
After testing, this bug is fixed