Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0f3
Issue ID
956222
Regression
No
Vertices Deformation when exporting animations from 3ds/MAX
How to reproduce:
1. Open the given Unity project
2. Enter play mode
3. Press left control button to crouch
-- Pants seems to be deformed. Especially at the butt area. However, I used the same models and attached to the same project(you can see a bigger character and pants were added in 3ds/max not in Unity) and everything was alright.
Expected result: When the character crouched all its parts should remain in the same shape
Actual result: When the character crouched his pants become deformed
Reproducible with: 5.5.1f1, 5.6.3.p4, 2017.1.0f3, 2017.2.0f2, 2017.3.0b3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Resolution Note:
Only instance of that issue. Not enough occurrences for this to become high priority for the team. Should use Generic + Anim. Compression Off + Resample Curves disabled as a workaround.