Search Issue Tracker
Fixed in 2019.3.X
Votes
3
Found in
2017.2.0f3
Issue ID
959093
Regression
No
Vector2Int is missing negation, division and multiplication by int operators
Steps to reproduce:
1. Use one of these in a C# script:
var vector = 2 * Vector2Int.one;
var vector = -Vector2Int.right;
var vector = new Vector2Int(1, 1) / 1;
Actual result: all of these lines produce compile errors because Vector2Int is missing negation, division and multiplication by int operators
Reproducible with: 2017.2.0f3, 2017.3.0b5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
ArConstructor
Jan 06, 2018 21:34
This also affects Vector3Int.
Vector2, Vector3, Vector4 have these operators:
vector +(vector a, vector b)
vector /(vector a, float d)
bool ==(vector lhs, vector rhs)
bool !=(vector lhs, vector rhs)
vector *(vector a, float d)
vector *(float d, vector a)
vector -(vector a, vector b)
vector -(vector a)
But Vector2Int, Vector3Int have only these operators:
vector +(vector a, vector b)
bool ==(vector lhs, vector rhs)
bool !=(vector lhs, vector rhs)
vector *(vector a, vector b)
vector *(vector a, int b)
vector -(vector a, vector b)