Search Issue Tracker
Fixed in 13.0.0
Fixed in 12.1.4
Votes
0
Found in [Package]
12.0.0
Issue ID
1381820
Regression
Yes
Validation error is usually thrown when Simple Noise Node is both in a ShaderGraph and in a Sub Graph
How to reproduce:
1. Open the attached "case_1381820" project
2. Observe the "TestGraph" Shader Graph
Expected result: No error is thrown in the Shader Graph
Actual result: "Validation: Function `Unity_SimpleNoise_RandomValue_$precision` has conflicting implementations" is thrown on the Simple and Sub Graph Nodes
Reproducible with: 12.0.0 (2021.2.0a9, 2021.2.0b1), 12.1.1 (2021.2.4f1), 12.0.0 - 13.0.0 (2022.1.0a1, 2022.1.0a11)
Not reproducible with: 7.7.1 (2019.4.33f1), 10.7.0 (2020.3.23f1), 11.0.0 (2021.1.28f1), 12.0.0 (2021.2.0a8), 13.0.0 - 13.1.1 (2022.1.0a12, 2022.1.0a16)
Note: Not reproducible with other Nodes
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "+" shaped artifacts are rendered on UI Toolkit Buttons when the border radius is over 50%, button's opacity is set to 1 and the border has width
- All references to Sprite Atlas and AssetReferenceAtlasedSprite are removed when migrating Sprite Atlas Mode from V1 to V2
- URP ShadowCaster2D is misplaced and distorted when used with rotated Perspective Camera
- UI mesh is drawn twice when two cameras are used
- The Scene view top menu bar disappears when any Draw Mode other than "Wireframe" is selected in the specific project with a corrupted Material
Resolution Note (fix version 13.0.0):
Fixed in 13.0.0 (2022.1.0a12)
Resolution Note (fix version 12.1.4):
Fixed in 12.1.4 (2021.2.9f1)