Search Issue Tracker
Fixed
Votes
0
Found in
6000.0.41f1
6000.1.0b9
6000.2.0a6
Issue ID
UUM-100214
Regression
Yes
UI mesh is drawn twice when two cameras are used
How to reproduce:
1. Open the attached “IN-96511“ project
2. Open the “Sample Scene“
3. Go to Window > Frame Debugger > Enable
4. Observe the results
Expected result: Canvas.RenderOverlays draws UI mesh in UGUI.Rendering.RenderOverlays
Actual result: Canvas.RenderOverlays draws UI mesh in UniversalRenderPipeline.RenderSingleCamera
Reproducible with: 2023.3.0a8, 6000.0.41f1, 6000.1.0b9, 6000.2.0a6
Not reproducible with: 2022.3.58f, 2023.3.0a7
Reproducible on: MacOS 15.3 (M4), Windows 11 (by user)
Not reproducible on: No other environments tested
Notes:
- The issue reproduced with the mentioned Unity versions when using Universal Render Pipeline (URP)
- The issue is not reproducible using Built-in Render Pipeline
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Query Builder items display raw code style names instead of human readable labels in search field
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
- Solid gray or black areas are present when using ShaderGraph with Custom Function nodes without manual reimport
- The Multiplayer Play mode tool doesn't see the list of Play Mode scenarios when using 6000.3.x
- Input field does not update when selecting the same input field after previous input was canceled
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-77625