Search Issue Tracker
Fixed in 13
Fixed in 11, 12
Votes
0
Found in [Package]
12
Issue ID
1364966
Regression
No
[URP] UniversalRenderPipelineAsset does not support multi-edit
Steps:
1. open a URP project (for example, make a new URP template project)
2. In project tab, select multiple assets of type UniversalRenderPipelineAsset (can be found in Settings folder in URP template)
3. check inspector tab
Expected: UI for modifying values on multiple assets currently selected
Actual: a message explaining multi-edit workflow is not supported
Repro: 2022.1.0a8, 2019.4.30f1
Notes:
- workaround: manually edit assets one at a time
- no repro in HDRP with equivalent assets
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Resolution Note (fix version 13):
Multi-Edit has now been added for Universal Render Pipeline Assets.