Search Issue Tracker

Fixed in 2020.2.X

Votes

0

Found in

2018.4

2020.2

2020.2.0a13

Issue ID

1252557

Regression

No

[Stats Window] URP Shadow casters count differs from Built-In RP shadow casters count when using the same settings

Package

-

How to reproduce:
1. Download the attached "case_1088730-ShadowCascadeCulling.zip" project and open in Unity
2. Open "SampleScene" scene
3. Enter Play mode
4. Check Shadow casters count either in the Stats or the Frame Debugger
5. Switch to Built-in Pipeline by removing the Lightweight or URP Asset from Graphics settings
6. Change the "New Material" shader to "Standard" from "Universal Render Pipeline/Lit"
7. Check the Shadow casters count again in the Stats or the Frame Debugger

Expected results: the Shadow caster count should be the same as they have the same settings
Actual results: in the Built-In Pipeline there is a number of extra shadow caster draw calls (832 shadow casters) compared to LWRP/URP (0 shadow casters)

Reproducible with:
LWRP 4.10.0-preview (2018.4.23f1) (824 shadow casters instead of 832),
URP 7.0.1 (2020.1.0a11),
URP 8.1.0 (2019.3.16f1, 2020.1.0b11, 2020.2.0a13)

Could not test with: 2017.4 due to URP not being available

Note: reproducible on both OSX and Windows

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.