Search Issue Tracker
Fixed
Fixed in 2021.3.45f1, 2022.3.49f1, 6000.0.22f1, 7000.0.0a3
Votes
4
Found in
2021.3.13f1
2022.3.19f1
2023.3.0a3
6000.0.0b11
7000.0.0a1
Issue ID
UUM-19440
Regression
No
[URP][OpenXR] XRSettings.renderViewportScale with URP give incorrect results when the value is less than 1
Reproduction steps:
1. Open the attached project (“fixedForOculus.zip“)
2. Open the “/assets/TestScene.unity” Scene
4. Enter the Play Mode with a Quest device connected through Oculus Link
5. In the Editor click the Game window
6. Start pressing “F2” on your keyboard while also observing what is shown on VR
Expected result: The image shown in the VR does not break
Actual result: The shown image in the VR breaks
Reproducible with: 2020.3.41f1, 2021.3.13f1, 2022.1.22f1, 2022.2.0b15, 2023.1.0a18
Reproducible with devices:
Valve Index (need to change Play Mode OpenXR Runtime to “System Default” in OpenXR settings or test with user’s attached “dynares test.zip” project)
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Reproduced on: Windows 10 Enterprise 21H2
Notes:
* XRSettings.renderViewportScale with URP returns incorrect results when the value is less than 1
* Reproduces with Single Pass Instanced and Multi Pass Stereo Rendering Mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] URP ShaderGraph integration issue with VFX and Fog.
- The Editor is slowed down when a Volume Profile with many Overrides is open in the Inspector window
- Lightmap "View" button is not symmetric and has an empty space
- Unable to abort when asynchronous loading a Scene
- Errors are thrown when clicking "Refresh Virtual Offset Debug"
PierreN_
Mar 25, 2023 18:04
Any news about this ?