Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
9.0.0, 8.0.1
Issue ID
1240792
Regression
No
[URP] Camera Render type changes to Base in Overlay Camera preset asset
Camera Render type changes automatically to Base in Overlay Camera preset after creating its preset asset.
Steps to repro:
1. Create a new project with the URP template > Create New Scene.
2. GameObject > Camera > Change Render Type to Overlay.
3. Create a preset of Overlay camera.
Actual Result:
Camera Render type changes to Base.
Expected Result:
Camera Render type should be Overlay.
Reproducible in:
2020.2.0a9, 2020.1.0b8, 2019.3.0f6 with Package Version: 9.0.0, 8.0.1, 7.3.1, 7.2.1, 7.2.0.
Note: Overlay Render type is introduced in Package Version: 7.2.0
Environment:
Occurring on Windows 10 & Mac 10.15.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note:
This is a known issue and there is an ongoing effort for 2021 to solve it. This also applies to Camera and Light component. Closing as won't fix. We hope to solve this in 2021