Search Issue Tracker
By Design
Votes
0
Found in
Issue ID
1101481
Regression
No
UnityEditor.AssetDatabase.GetDependencies does not find C# script parent scripts.
Steps to Reproduce:
- Open the attached project.
- Open the scene "Assets\Scene.unity"
- Press play
Expected:
When play is pressed, the "Log Scene Dependencies" script, which sits on the gameobject of the same name, prints out all of the dependencies for the current scene. Included in this should be"
- Assets/Scene.unity
- Assets/LogSceneDependencies.cs
- Assets/NewBehaviourScript.cs
- Assets/NewBehaviourScriptParent.cs
Observed:
Assets/NewBehaviourScriptParent.cs is not found. The NewBehaviourScript class inherits from the NewBehaviourScriptParent class, so Assets/NewBehaviourScriptParent.cs should be listed.
Found using the Windows Editor in editor version 2019.1.0a9.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
The Asset Database has no knowledge of the C# code structure, it only knows about the assets dependencies expressed through the Unity serialization system. For the asset database, a C# file is just another asset type.