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Won't Fix
Votes
1
Found in
2017.4.1f1
Issue ID
1028201
Regression
No
Unity Editor freezes on "Building native binary with IL2CPP" when being built on android platform
How to reproduce:
1. Open attached project
2. In the menu choose Platform > Android - Google Play
3. Change directory to Keystore (so you can successfully compile the project for Android)
4. Build the project
Actual result: Editor freezes on "Building native binary with IL2CPP". Unable to cancel the build, the only way to do that is to terminate the whole Editor.
Expected results: Unity editor should build the project and not get stuck while building.
Reproduced with: 2017.2.2p3, 2017.3.2f1, 2017.4.1f1; 2018.1.0f1; 2018.2.0b2
Note: similar to case 1004743
Comments (3)
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Rachan
Oct 27, 2021 08:31
So did you solve this problem?
because I have this problem too
it take about 2 hours ago now...
power-game-master
May 13, 2021 18:01
Amazingly, it was my case.
So thanks for the information.
abar
May 03, 2019 09:34
In case anyone else comes here with the same issue, the answer (in my case) was given on this other bug report (a large array of strings initialiser).
https://issuetracker.unity3d.com/issues/il2cpp-build-hangs-while-building-a-project-with-a-large-array-of-strings
In case anyone from Unity reads this, it's really not helpful to close bugs with 'Won't Fix' and no explanation.