Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.4
2020.3
2020.3.23f1
2021.2
2022.1
Issue ID
1384968
Regression
No
Unity Editor crashes when setting Depth Buffer to none
Reproduction steps:
1. Open the user's project
2. Select "UI Render Texture" inside Assets > Sprites folder
3. Change Depth Buffer field's value to "No depth buffer"
Reproducible with: 2019.4.33f1, 2020.3.24f1, 2021.2.4f1, 2022.1.0a7
Not reproducible with: 2022.1.0a8, 2022.1.0a12
Could not test with: 2022.1.0a13, 2022.1.0b1 (no Depth Buffer/Depth Stencil Format field)
Notes:
- Reproducible only on macOS
- In some Unity versions Depth Buffer field is called Depth Stencil Format
- There are 2 errors that may be related to the crash
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a8