Search Issue Tracker
Fixed
Votes
0
Found in
3.5.1f2
Issue ID
458208
Regression
No
Unity Crashes w/ Out of Memory exception compiling resources
To reproduce:
1. Create a project with a lot of .ogv files, total of ±1.5gb
2. Build for standalone
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment