Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0b14
Issue ID
787875
Regression
No
[UNETServerDll] Attempt to connect to server while client is intensively sending data causes server to fail
Steps:
1. Open attached solution
2. Build
3. Run "Server.exe"
==>
"Server started: 9999" message appears in console
4. Run "ClientGUI.exe"
5. Click "Connect"
==>
"Connected to 127.0.0.1:9999"
6. Click "RepeatedSend"
7. Click "connect" againg (can be repeated several times)
==>
Server is failed
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment