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Not Reproducible

Votes

0

Found in

5.5.0a1

Issue ID

799284

Regression

No

[UnetTransport] "Assertion failed on expression: 'm_MessageLength == m_TotalLength'" assert appears in bad network conditions

Networking

-

Steps:
1. Open attached project
2. Build and run "Realible" scene for standalone
3. Run "Reliable" scene in Editor and press "Server" button
4. Click "connect" button in standalone
5. Click "Realible" button in standalone
==>
Client starts to send messages via 5 Realible channels in one update

6. Run clumsy with 5% (or more) packet drop
7. Wait
==>
After some time (~300-400 messages or earlier) the "Assertion failed on expression: 'm_MessageLength == m_TotalLength'" assertion appears

You can change the amount of channels in:
"Assets->Scripts->Unity-> UnityFactory.cs"
variable is "maxChannelAmount"

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