Search Issue Tracker
Fixed in 5.4.11
Votes
0
Found in
5.4.0b19
Issue ID
807091
Regression
No
[HLAPI] Host migration does not sync/disables currently spawned objects
Steps to reproduce:
1. open attached "networkHosting-Tol.zip"
2. build for standalone
3. run 3instaces (can be editor, makes no difference)
4. connect all 3instances (Host -> client -> client)
5. click "Spawn player" and "Change colors" on the Host
6. disconnect host
7. with two instances left. Make one host and connect with another one
Actual: cubes from bottom row are disabled and not seen, a new cube gets spawned and the behavior is different for new host and client
Expected: the scene looks the same way as before migration of host
notes:
* this does not affect player objects (blue)
* this DOES affect objects spawned with client authority.
* objects get DISABLED, not destroyed.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
- Mouse and Pointer Events are called incorrectly in ScrollView with XRUIInputModule
Add comment