Search Issue Tracker
Won't Fix
Votes
3
Found in
5.3.5f1
Issue ID
811025
Regression
No
Undo.RecordObject does not record undo when setting HideFlags
Steps to reproduce:
1. Open attached project
2. Open scene "TestScene"
3. In hierarchy, select "Hide Flag Test Object" game object
4. In "Hide Flag Setter" component mark "NotEditable" and with Undo Mode set to Record Object, click "Set HideFlags" button
5. Notice that object becomes not editable
6. In top menu, click Edit and notice that Undo step wasn't recorded although HideFlagSetEditor.cs script does that
Reproduced with: 5.1.4f1, 5.2.4f1, 5.3.5p7, 5.4.0b24, 5.5.0a2
Comments (1)
-
hedgehog90
May 03, 2017 11:02
I've found this behaviour in 5.6.0p2.
Doesn't seem right.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.