Search Issue Tracker
Duplicate
Votes
4
Found in
5.3.1p2
Issue ID
760691
Regression
Yes
UI Textures change after lowering quality level in runtime
Steps to reproduce:
1. Download and open attached project "repro_760691.zip"
2. Build the project w/ "main.unity" scene included
3. Run it w/ "Fantastic" quality setting selected
4. Press the button "Click Me"
5. Actual result: UI element sprites changes to random images
Expected result: UI sprites do not change to other images
Tested and reproduced on:
Windows 10
Unity 5.3.1p2, 5.4.0b1
NOT Reproducible:
Unity 5.1.4f1, 5.2.4p1
Note: Fantastic quality settings has Texture Quality at Fullres
While Fastest quality setting has Texture Quality at Half-Res
Comments (3)
-
Tethys
Mar 08, 2016 20:31
This is breaking my project right now. Didn't see this issue until 3 weeks into our update to 5.3 of course....
-
ChrisSpears
Jan 22, 2016 14:55
This happens in all textures, not just UI or particles. It is completely blocking anyone from using 5.3 for any real project.
-
ashleyjlive
Jan 12, 2016 00:37
In relation to this, sometimes particle textures also break when the quality settings is changed.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes and a window with "GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)" error is shown when launching a freshly created project
- Editor Windows dragging behavior is erratic/glitchy when a specific multi-display setup is used and the Editor window is not on the main display
- Meta Quest missing an icon in Build Profiles window in U6.0
- Foldout arrow indent is misaligned in the Inspector when used for Arrays or Lists
- Material import pipeline strips properties when it is added with a script
This is a duplicate of issue #752613