Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.6.0b5
Issue ID
874170
Regression
No
[UI][TerrainInspector] Terrain texture selection outline is subtle
Steps to repro:
1. Open attached project and 'test' scene;
2. Select Terrain gameobject in the Hierarchy;
3. Go to 'Paint Texture' tab in the Terrain Inspector;
4. Select different textures in 'Paint Texture' tab;
5. Observe the selection outline.
Actual result:
Terrain texture selection outline is subtle, so user could barely see which texture is selected currently. See attached video.
Expected result:
Terrain texture selection outline should be clearly visible and consistent with other tabs of Terrain Inspector (for example, see Place Trees tab).
Notes:
- Reproducible in 5.6.0b5, 5.5.0p4, 5.4.4.p1;
- Reproducible on both OSX and Windows;
- Seems that selection outline is dependent on Inspector tab size. To make the bug more visible you may need to resize Inspector tab (adjust its width until selection outline would be invisible.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes and a window with "GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)" error is shown when launching a freshly created project
- Editor Windows dragging behavior is erratic/glitchy when a specific multi-display setup is used and the Editor window is not on the main display
- Meta Quest missing an icon in Build Profiles window in U6.0
- Foldout arrow indent is misaligned in the Inspector when used for Arrays or Lists
- Material import pipeline strips properties when it is added with a script
Resolution Note (2018.3.X):
We plan to build a new UIElements control to address the issues with all of the palettes used by Terrain; and make it a proper globally available control.