Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.5.0f3
Issue ID
864353
Regression
No
Transform component being destroyed on application quit when its GameObject's parent is being changed
Steps to reproduce:
1. Open the project
2. Enter play mode
3. Wait for a couple of seconds and exit play mode
4. Notice the console's filled with errors "Can't destroy Transform component of <object>. If you want to destroy the game object, please call 'Destroy' on the game object instead. Destroying the transform component is not allowed."
5. Create an empty GameObject in the Hierarchy window
6. Drag the "GameObject" to "Stress Test" gameobject -> "Stress Test (Script)" -> "Container" field
7. Repeat steps 2-3
8. Notice errors changed to "Cannot change GameObject hierarchy while activating or deactivating the parent.
UnityEngine.Transform:SetParent(Transform)"
Expected: In both cases the error "Cannot change GameObject hierarchy while activating or deactivating the parent." is displayed, as the actions performed are the same
Actual: Errors differ depending on whether a parent container is set.
Reproduced on: 5.5.0p3, 5.6.0b3
Unable to reproduce on: 5.4.4f1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes and a window with "GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)" error is shown when launching a freshly created project
- Editor Windows dragging behavior is erratic/glitchy when a specific multi-display setup is used and the Editor window is not on the main display
- Meta Quest missing an icon in Build Profiles window in U6.0
- Foldout arrow indent is misaligned in the Inspector when used for Arrays or Lists
- Material import pipeline strips properties when it is added with a script
geniusz
Aug 21, 2017 07:36
5.4.3 is ok, reproduced on 5.4.5p5