Search Issue Tracker
Fixed in 1.5.0-preview.2 & 2.1.0-preview.2
Votes
1
Found in [Package]
2.0.1
Issue ID
1189820
Regression
No
TMP_UpdateManager.OnCameraPreCull() is called on game objects when Canvas component is disabled
How to reproduce:
1. Open attached project ("TMPro-Culling-Repro.zip")
2. Open SampleScene scene
3. Open Profiler window (Window->Analysis->Profiler)
4. Enable Deep Profile in Profiler window
5. Select Hierarchy mode in Profiler window
6. Enter TMP_UpdateManager.OnCameraPreCull() in search field
7. Enter Play mode
8. Disable Canvas component in Canvas game object on Inspector window
9. Exit Play mode
10. Scrub over recorded Profiler timeline
Expected result: TMP_UpdateManager.OnCameraPreCull() running time is reduced
Actual result: TMP_UpdateManager.OnCameraPreCull() running time is not reduced
Reproducible with: 2018.4.11f1 (1.5.0), 2019.2.9f1 (2.1.0), 2019.3.0b6 (2.1.0), 2020.1.0a8 (2.1.0)
Not reproducible with: 2017.4.33f1 (Package manager was not present)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bunch of "TargetParameterCountException" errors thrown in the Editor Console when opening the "Adaptive Probe Volumes" tab in the "Lighting" window
- Non-removable serialized data for a renderer feature still appears even when the renderer feature is deleted
- URP Cascaded Shadows do not have a falloff in Player when the Player is built not in Development Mode
- Grid in animation preview window is rendered on top of the object
- WebGPU Graphics.RenderPrimitives fails on MeshTopology.Quads with Validation errors when exceeding 64k vertices
Add comment