Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
Issue ID
1309425
Regression
No
TimelineClip Curve is not displayed properly after resetting TimelineClip
Reproduction steps:
1. Open the user's attached project and Scenes/SampleScene scene
2. Open Timeline window by selecting Window/Sequencing/Timeline
3. In the Hierarchy window, select Director GameObject
4. In the Timeline window, make sure that curves view is enabled and add a new key to the curve
5. Select the Timeline clip
6. In the Inspector window, select Reset. ContentsAddedOrRemoved
7. Observe the curve
Expected result: Curve is reset to a previous state
Actual result: Curve does not change
Reproducible with: 1.4.5 - 1.6.0-pre.1 (2019.4.19f1, 2020.2.3f1, 2021.1.0b5, 2021.2.0a3)
Not reproducible with: 1.2.18 - 1.4.4 (2019.4.19f1, 2020.2.3f1, 2021.1.0b5, 2021.2.0a3)
Could not test with: 2018.4.31f1 (Could not downgrade)
Note: Curve is updated and properly displayed after reopening the Timeline window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note:
SetCurve doesn't offer editor signaling mechanisms and is meant to be used either at runtime or when you don't want the Editor to refresh. Please use AnimationUtility.SetEditorCurve to update your curves, and the UI will update correctly.
This has changed because we did some optimizations to improve performance, and are now only refreshing curves when we need to.