Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.8.5
Issue ID
TB-231
Regression
No
Timeline releases Cinemachine overrides too late when playing a Cinemachine track
How to reproduce:
1. Open the attached “CinemachineTimelineTest.zip“ project
2. Open the “SampleScene“ Scene
3. Pause and enter Play Mode
4. Enable the “Timeline“ GameObject in the Hierarchy
5. Press the “Next Step“ button 6 times
Expected result: A red “Cube“ GameObject is shown
Actual result: A red “Sphere“ GameObject is shown
Reproducible with:
Timeline package: 1.8.4 (2021.3.30f1), 1.8.5 (2021.3.30f1, 2022.3.9f1, 2023.1.13f1, 2023.2.0b9, 2023.3.0a5)
Cinemachine package: 2.9.7 (2021.3.30f1), 3.0.0-pre.7 (2022.3.9f1, 2023.1.13f1, 2023.2.0b9, 2023.3.0a5)
Reproducible on: macOS 13.4.1 Ventura (Intel)
Not reproducible on: No other environment tested
Notes:
- The Cinemachine and Timeline package are both needed to reproduce the issue
- Issue related forum post: [https://forum.unity.com/threads/timeline-releasing-cinemachine-override-too-late.1483341/|https://forum.unity.com/threads/timeline-releasing-cinemachine-override-too-late.1483341/]
- If the issue with the newest Cinemachine package version needs to be reproduced, open the “CinemachineTimelineTestCinemachineUpdate.zip“ project instead (some Components in the “CinemachineTimelineTest.zip“ project are deprecated in the newest Cinemachine package versions)
- Issue still happens even if Update Method is changed to any other in the “CinemachineBrain” Component of the “Main Camera” GameObject
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap https://unity.com/roadmap/unity-platform/3d-characters-and-animation