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Fixed in 6000.0.45f1
Fixed in 6000.0.X, 6000.1.X, 6000.1.0b13
Votes
0
Found in
6000.1.0b12
Issue ID
UUM-100910
Regression
Yes
The Windows-built project fails to load or run when using the "Fullscreen Window" or "Windowed" build resolution options
Steps to reproduce:
1. Create a new project (Tested with Uni 3D, Uni 2D)
2. Go to "File -> Build Settings..." (or "File -> Build Profiles" on Unity 6)
3. Add "Scenes/SampleScene" to build index
4. Press "Build" and wait for the build to finish
5. Double-click the built .exe
6. The cursor of mouse changes to a blue ring, indicating that it is waiting
7. Observe the app launch process and icon appears on the taskbar
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Actual results: The ring loader does not return to the cursor, and the application window is not running
Expected results: The application window runs and focuses correctly
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Reproducible with versions: 6000.1.0b12
Not reproducible with versions: 2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
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Tested on (OS): Windows 11
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Notes:
- When the Windows button is pressed, the window appears, and it works after that
- Also, after step 6, if you push the "Windows" key or the "Alt + Tab" keys to change the focus of OS, the application will appear.
- Not Reproducible with the resolution "Maximized Window or Exclusive Window."
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