Search Issue Tracker
Fixed
Fixed in 2.5.X
Votes
0
Found in [Package]
1.0.1
2.5.1
Issue ID
SPLB-230
Regression
No
The Spline shape is distorted when the Bezier is changed from continuous to mirrored
Reproduction steps:
1. Open the attached project “SplinesProject”
2. Open the “Assets/Scenes/SampleScene.unity“ scene
3. In the Hierarchy Window select the ‘Spline’ GameObject and click the Spline tool in the Scene View
4. In the Scene View, click the 'Spline'(curve), select ‘Knot 2 (Spline 0)’ and change the Bezier to ‘Mirrored’
5. Observe the Spline shape in the Scene View
Expected result: The Spline shape remains the same
Actual result: The Spline shape is distorted/changes
Reproducible with: 1.0.1, 2.5.1 (2021.3.33f1), 2.5.1 (2022.3.14f1, 2023.2.2f1, 2023.3.0a16)
Reproducible on: macOS Intel 14.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
- DOTS Materials Not Rendering in Player When Using Entity Graphics with Custom SRP
- Sprite Pivot position in Sprite Editor and Scene View do not match when the position is custom
- [HDRP] Unchecking the "Base layer" in Graphics Compositor results in Camera view rendering over the window
Resolution Note (fix version 2.5.X):
Fixed a bug where modifying the tangent mode on the last knot would change the spline shape unpredictably.