Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.4p4
Issue ID
792428
Regression
No
The scene IDs do not refer to the same objects between the client and server
To reproduce the issue follow the steps:
1. Open "IdeationPhone" project
2. Load the "Phone" scene
3. Build the Standalone player and run it (Windowed mode, make it a portrait orientation to display 4 buttons)
4. Select Host on the Standalone player
5. Run the project in Editor
6. Select Client on the Editor instance
Note: "Stream/Main Canvas/Header" and "Stream/Main Canvas/Cortana" game objects have been disabled by the NetworkScenePostProcess.OnPostProcessScene() method.
See that Cortana has a sceneId = 1, but Header has sceneId = 0
Editor Client objects
ClientScene::PrepareSpawnObjects sceneId:1 [Cortana]
ClientScene::PrepareSpawnObjects sceneId:2 :StreamFactory
ClientScene::PrepareSpawnObjects sceneId:3 :WorkspaceManager
ClientScene::PrepareSpawnObjects sceneId:4 :Stream
Server objects
SpawnObjects sceneId:1 name:Header [Not spawned]
SpawnObjects sceneId:2 name:Cortana [Not Spawned]
SpawnObjects sceneId:3 name:StreamFactory
SpawnObjects sceneId:4 name:WorkspaceManager
SpawnObjects sceneId:5 name:Stream
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
- Text Script Importer Reference button links to a Missing Page when clicking the Reference Button in the Inspector
Add comment