Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
1
Found in
6000.0.26f1
6000.0.40f1
6000.2.0b12
6000.3.0a5
6000.4.0a1
6000.4.0b4
6000.5.0a1
6000.6.0a1
Issue ID
UUM-99865
Regression
No
"The following asset(s) located in immutable packages were unexpectedly altered" warning is thrown after building macOS dedicated server platform on AR Mobile template
Steps to reproduce:
1. Create a new AR Mobile template project
2. Change the platform to macOS dedicated server
3. Build the project
4. Observe the Console
Actual results:
{code:java}
The following asset(s) located in immutable packages were unexpectedly altered. Making changes to immutable packages isn't recommended because the changes can be lost without any warning during Package Manager operations.
Packages/com.unity.xr.arfoundation/Assets/Materials/SimulationLitGray.mat
Packages/com.unity.xr.arcore/Tests/Editor/Assets/TestReferenceImageLibrary.asset {code}
warning is thrown
Expected results: No errors or warnings are thrown
Reproducible with versions: 6.0.3 (6000.0.26f1), 6.1.0-pre.5 (6000.0.40f1, 6000.1.0b8, 6000.2.0a5)
Not reproducible with versions: 5.1.6 (2022.3.59f1, 2021.3.49f1), 6.0.3 (6000.0.25f1)
Tested on (OS): macOS Sequoia 15.3 (Intel), Windows 10
Note: FAV is in editor versions
{}Opening Mixed Reality and VR template on 6000.4.0b4 also produces this warning{}:
"The following asset(s) located in immutable packages were unexpectedly altered. Making changes to immutable packages isn't recommended because the changes can be lost without any warning during Package Manager operations.
Packages/com.unity.xr.androidxr-openxr/Assets/URP/UniversalRenderPipelineAsset.asset"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment