Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.0.61f1
6000.2.10f1
6000.3.0b8
6000.4.0a3
6000.5.0a7
6000.6.0a1
Issue ID
UUM-123232
Regression
No
The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Create a new Heatmap with Default Values (Assets > Create > Shader Graph > Custom Heatmap Values > Heatmap with Default Values)
- Enter "999999" number in the Subgraphs elements amount field
- Observe the Editor
Actual results: The Editor freezes indefinitely
Expected results: The Editor does not freeze or there is a limit of elements since there is no need for that large amount of elements to be accepted, or some sort of validation
Reproducible with versions: 6000.0.61f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a3
Tested on (OS): MacOS Silicon Sequoia 15.6.1, Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
Add comment