Search Issue Tracker
Not Reproducible
Votes
1
Found in
3.0.0a3
Issue ID
345672
Regression
No
Texture Import settings cannot be reset
Texture Import settings cannot be 'reset' from inspector context / cog menu.
Expected:
Using 'reset' in texture importer's context / cog menu should revert import settings to original/default import settings.
Repro:
Import a texture.
Change and apply import settings.
- "Reset" through context/cog menu on texture importer heading does not revert the settings.
Observe that nothing is reset.
Also, in Unity 3.5.1, pressing Reset will mess up the Inspector and the error: ArgumentException: May only be called in OnPostProcessTexture is printed in the Console.
Workaround (first attempted fix):
- Deleting the texture from the project panel and reimporting manually resets to default settings..
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "AssertionException: Assertion failure. Value was False" error is thrown when adding a Material to the Mesh Renderer Component in the Player 2 window
- Lighting Settings' "Direct/Indirect sample" number field upper limit can be increased
- “No frame data available.” label does not appear when Entities Memory module is selected until something is typed into the search bar in the Profiler window
- Box Collider 2D warning has unnecessary double spaces when the collider is resized too small
- ShadowCaster2D shadow flickers in the Editor's Scene and Game Views when Tilemap Shadow Caster's Casting Source is set to Tilemap Collider 2D
Add comment