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Fixed in 3.0.4
Fixed in 1.5.4, 2.1.4
Votes
1
Found in [Package]
3.0.3
Issue ID
1305311
Regression
No
TextMeshPro keeps resizing memory buffers when setting text with length difference more than 100
How to reproduce:
1. Open the user's attached project ("TextMeshProGC.zip")
2. Load "SampleScene"
3. Open the Profiler and start recording
4. Enter Play mode
Expected results: GC allocations subside over time (memory is reused)
Actual results: GC allocations continue indefinitely, memory is not reused
Reproducible with: TMP 1.5.0, 1.5.3 (2018.4.31f1), TMP: 2.1.0, 2.1.3 (2019.4.19f1), TMP 3.0.0, 3.0.3 (2020.2.3f1, 2021.1.0b5, 2021.2.0a3)
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Resolution Note (fix version 3.0.4):
Fixed in TMP 3.0.4 which is available on Unity 2020.1.0a11 and above
TMP Components created with an older version of TMP have to have vertexBufferAutoSizeReduction set to false manually
Resolution Note (fix version 2.1.4):
Fixed in TMP 2.1.4 which is available in Unity 2019.1.0a1 and above
TMP Components created with an older version of TMP have to have vertexBufferAutoSizeReduction set to false manually
Resolution Note (fix version 1.5.4):
Fixed in TMP 1.5.4 which is available in Unity 2018.4