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Fixed in 3.2.0-pre.2
Votes
25
Found in [Package]
7.0.0
Issue ID
1155992
Regression
No
TextMeshPro Distance Field Overlay shader invisible in HDRP
Steps to reproduce:
1. Create a scene using Create -> HD Template Scene. Open the scene
2. Create a new TextMeshPro (TMP) 3D object and new TMP UI object
3. Create a new material with shader type set to TMP/DistanceField Overlay apply it to TMP 3D Object
4. Select TMP UI object and set the shader type of its default material to TMP/DistanceField Overlay
5. Observe that shader is invisible.
Expected behavior:
Working shader
Observed behavior:
The object turns invisible both in world space and screen space.
NOTE: Shader works fine on the same Unity version but without SRP.
Comments (6)
-
HWcoms
Oct 22, 2021 19:47
I'm using unity 2019.4.9f1, HDRP 7.5.1.
If you want to render world space text at top of the screen, this solution worked for me (changing one code from existing TMP shader)https://forum.unity.com/threads/plans-for-hdrp-compatibility-for-tmp.660598/page-3#post-7476452
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kmowers
Sep 21, 2021 20:40
Still broken in 2021.1.21f1, TextMeshPro 3.0.6
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JoeStrout
Jul 26, 2021 16:02
Latest and greatest in July 2021... still broken. :(
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CryoGen14
Apr 07, 2021 20:36
can confirm this is still present in Unity 2021.1.1f1
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Sliem001
Sep 09, 2020 08:03
Unity 2020.20b1 Beta
Problem still exists.
Please Fix -
Reticulatas
Feb 08, 2020 23:39
Reproduced myself as well. This is quite inconvenient.
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Resolution Note (fix version 3.2.0-pre.2):
postponned