Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.35f1
2023.2.20f1
6000.0.8f1
Issue ID
UUM-74495
Regression
No
TextMeshPro Components section Labels are not centered in their bounds
Steps to reproduce:
- Open any Project
- Create any TMP GameObject and select it in the Hierarchy
- Observe the TextMeshPro Component and it's section Labels
Actual results: Section Labels in the Components like "Text Input" or "Extra Settings" are not centered in their bounding box, there are no margins on the bottom
Expected results: No UI element is touching their bounding box
Reproducible with versions: 2022.3.35f1, 2023.2.20f1, 6000.0.8f1
Not reproducible with versions: 2021.3.40f1
Tested on (OS): macOS Sonoma, Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Only high user pain bugs will be addressed. This does not affect users workflow.